Standard 1: Number and Computation
The student uses numerical and computational concepts and procedures in a variety of situations
Fourth Grade
Benchmark 1
The student demonstrates number sense for whole numbers, fractions (including mixed numbers), decimals, and money including the use of concrete objects in a variety of situations.
Knowledge Base Indicators
- The student knows, explains, and uses equivalent representations for:
- whole numbers from 0 through 100,000;
- fractions greater than or equal to zero (halves, fourths, thirds, eights, tenths, twelfths, sixteenths, hundredths) including mixed numbers;
- decimals greater than or equal to zero through hundredths place and when used as monetary amounts,
- The student compares and orders:
- whole numbers from 0 through 100,000;
- fractions greater than or equal to zero (halves, fourths, thirds, eighths, tenths, twelfths, sixteenths, hundredths) including mixed numbers with a special emphasis concrete objects;
- decimals greater than or equal to zero through hundredths place and when used as monetary amounts.
Application Indicators
- The student solves real-world problems using equivalent representations and concrete objects to:
- compare and order whole numbers from 0 through 100,000;
- add and subtract whole numbers from 0 through 10,000 and decimals when used as monetary amounts,
- multiply a one-digit whole number by a two-digit whole number.
- The student determines whether or not solutions to real-world problems that involve the following are reasonable:
- whole numbers from 0 through 10,000,
- fractions greater than or equal to zero (halves, fourths, thirds, eighths, tenths, sixteenths),
- decimals greater than or equal to zero when used as monetary amounts,
Benchmark 2
The student demonstrates an understanding of whole numbers with a special emphasis on place value; recognizes, uses, and explains the concepts of properties as they relate to whole numbers; and extends thses properties to fractions (including mixed numbers), decimals, and money.
Knowledge Base Indicators
- The student identifies, models reads, and writes numbers using numerals, words, and expanded notation from hundredths place through one-hundred thousands place.
- The student classifies various subsets of numbers as whole numbers, fractions (including mixed numbers), or decimals.
- The student identifies the place value of various digits from hundredths place through one hundred thousands place.
- The student identifies any whole number as even or odd.
- The student uses the concepts of these properties with the whole number system and demonstrates their meaning including the use of concrete objects:
- commutative properties of addition and multiplication.
- zero property of addition (additive identity) and property of one for multiplication (multiplicative identity).
- associative properties of addition and multiplication.
- symmetric property of equality applied to addition and multiplication.
- zero property of multiplication.
- distributive property.
Application Indicators
- The student solves real-world problems with whole numbers from 0 through 10,000 using place value models; money; and the concepts of these properties to explain reasoning:
- commutative properties of addition and multiplication.
- zero property of addition.
- property of one for multiplication.
- associative properties of addition and multiplication.
- zero property of multiplication.
- The student performs various computational procedures with whole numbers from 0 through 10,000 using the concepts of the following properties; extends the properties to fractions (halves, fourths, thirds, eighths, tenths, sixteenths) including mixed numbers and decimals through hundredths place; and explains how the properties were used:
- Commutative property of addition and multiplication.
- zero property of multiplication without computing.
- associative property of addition.
- The student states the reason for using whole numbers, fractions, mixed numbers, or decimals when solving a given real-world problem.
Benchmark 3
The student uses computational estimation with whole numbers, fractions (including mixed numbers) and money in a variety of situations.
Knowledge Base Indicators
- The student estimates whole number quantities from 0 through 10,000; fractions (halves, fourths, thirds); and monetary amounts through $1,000 using various computational methods including mental math, paper and pencil, concrete materials, and appropriate technology.
- The student uses various estimation strategies and explains how they are used when estimating whole numbers quantities from 0 through 10,000; fractions {(halves, fourths, thirds) including mixed numbers}; and monetary amounts through $1,000.
- The student recognizes and explains the difference between an exact and an approximate answer.
- The student selects from an appropriate range of estimation strategies and determines if the estimate is an overestimate or underestimate.
Application Indicators
- The student adjusts original whole number estimates of a real-world problem using numbers from 0 through 10,000 based on additional information.
- The student estimates to check whether or not the result of a real-world problem using whole numbes from 0 through 10,000, fractions (including mixed numbers), and monetary amounts is reasonable and makes predictions based on the information.
- The student selects a reasonable magnitude from three given quantities based on a familiar problem situations and explains the reasonableness of selection.
- The student determines if a real-world problem calls for an exact or approximate answer and performs the appropriate computation using various computational methods including mental math, paper and pencil, concrete objects, and appropriate technologh.
Benchmark 4
The student models, performs, and explains computations with whole numbers, fractions, and money including the use of concrete objects in a variety of situations.
Knowledge Base Indicators
- The student computes with efficiency and accuracy using various computational methods including mental math, paper and pencil, concrete materials, and appropriate technology.
- The student states and uses with efficiency and accuracy multiplication facts from 1 x 1 through 12 x 12 and corresponding division facts.
- The student performs and explains these computational procedures:
- adds and subtracts whole numbers from 0 through 100,000 and when used as monetary amounts;
- multiplies through a three-digit whole number by a two-digit whole number;
- multiplies whole dollar monetary amounts (through three-digits) by a one-or two-digit whole number;
- multiplies monetary amounts less than $100.00 by whole numbers less than ten;
- divides through a tow-digit whole number by a one-digit whole number with a one-digit whole number quotient with or without a remainder;
- adds and subtracts fractions greater than or equal to zero with like denominators;
- figures correct change through $20.00
- The student identifies multiplication and division fact families.
- The student reads and writes horizontally, vertically, and with different operational symbols the same addition, subtraction, multiplication, or division expression.
- addition and subtraction,
- addition and multiplication,
- multiplication and division,
- subtraction and division.
- The student finds factors and multiples of whole numbers from 1 through 100.
Application Indicators
- The student solves one- and two-step real-world problems with one or two operations using these computational procedures:
- adds and subtracts whole numbers from 0 through 10,000 and when used as monetary amounts.
- multiplies through a two-digit whole number by a two-digit whole number.
- multiplies whole dollar monetary amounts (up through three-digit) by a one- or two-digit whole number.
- multiplies monetary amounts less than $100 by whole numbers less than ten.
- figures correct change through $20.00.
- The student generates a family of multiplication and division facts given one equation/fact.
Standard 2: Algebra
The student recognizes, describes, extends, develops, and explains relationships in patterns using concrete objects in a variety of situations.
Fourth Grade
Benchmark 1
The student recognizes, describes, extends, develops, and explains relationships in patterns using concrete objects in a variety of situations.
Knowledge Base Indicators
- The student uses concrete objects, drawings, and other representations to work with types of patterns:
- repeating patterns;
- growing patterns.
- uses these attributes to generate patterns:
- counting numbers related to number theory;
- whole numbers that increase or decrease;
- geometric shapes including one or two attributes changes;
- measurements;
- money and time;
- things related to daily life;
- things related to size, shape, color, texture, or movement.
- The student identifies, states and continues a pattern presented in visual various formats including numeric (list or table), visual (picture, table, or graph), verbal (oral description), kinesthetic (action), and written.
- The student generates:
- a pattern (repeating, growing);
- a pattern using a function table (input/output machines, T-tables).
Application Indicators
- The student generalizes these patterns using a written description:
- counting numbers related to number theory,
- whole number patterns,
- patterns using geometric shapes,
- measurement patterns,
- money and time patterns,
- patterns using size, shape, color, texture, or movement.
- The student recognizes multiple representations of the same pattern.
Benchmark 2
The student uses variables, symbols, and whole numbers to solve equations including the use of concrete objects in a variety of situations.
Knowledge base Indicators
- The student explains and uses variables and symbols to represent unknown whole number quantities from 0 through 1,000.
- The student solves one-step equations using whole numbers with one variable and a whole number solution that:
- find the unknown in a multiplication or division equation based on the multiplication facts from 1 x 1 through 12 x 12 and corresponding division facts,
- find the unknown in a money equation using multiplication and division based upon the facts and addition and subtraction with values through $10;
- find the unknown in a time equation involving whole minutes, hours, days, and weeks with values through 200.
- The student compares two whole numbers from 0 through 10,000 using the equality and inequality symbols (=, ≠, <, >) and their corresponding meanings (is equal to, is not equal to, is less than, is greater than).
- The student reads and writes whole number equations and inequalities using mathematical vocabulary and notation.
Application Indicators
- The student represents real-world problems using variables and symbols with unknown whole number quantities from 0 through 1,000.
- The student generates one-step equations to solve real-world problems with one unknown (represented by a variable or symbol) and a whole number solution that:
- add or subtract whole numbers from 0 through 1,000.
- multiply or divide using the basic facts.
- The student generates:
- real-world problems with one operation to match a given addition, subtraction, multiplication, or division equation using whole numbers through 99,
- number comparison statements using equality and inequality symbols (=, <, >) with whole numbers, measurement, and money.
Benchmark 3
The student recognizes and describes whole number relationships including the use of concrete objects in a variety of situations.
Knowledge Base Indicators
- The student states mathematical relationships between whole numbers from 0 through 1,000 using various methods including mental math, paper and pencil, concrete materials, and appropriate technology.
- The student finds the values, determines the rule, and states the rule using symbolic notation with one operation of whole numbers from 0 through 200 using a horizontal or vertical function table (input/output machine, T-table).
- The student generalizes numerical patterns using whole numbers from 0 through 200 with one operation by stating the rule using words.
- The student uses a function table (input/output machine, T-table) to identify, plot, and label the ordered pairs in the first quadrant of a coordinate plane.
Application Indicators
- The student represents and describes mathematical relationships between whole numbers from 0 through 1,000 using concrete objects, pictures, written descriptions, symbols, equations, tables, and graphs.
- The student finds the rule, states the rule, and extends numerical patterns using real-world applications using whole numbers from 0 through 200.
Benchmark 4
The student develops and uses mathematical models including the use of concrete objects to represent and explain mathematical relationships in a variety of situations.
Knowledge Base Indicators
- The student knows, explains, and uses mathematical models to represent mathematical concepts, procedures, and relationships.
Mathematical models include:
- process models (concrete objects, pictures, diagrams, number lines, hundred charts, measurement tools, multiplication arrays, division sets, or coordinate planes/grids) to model computational procedures, mathematical relationships, and equations;
- place value models (place value mats, hundred charts, base ten blocks, or unifix cubes) to compare, order, and represent numerical quantities and to model computational procedures;
- fraction and mixed number models (fraction strips or pattern blocks) and decimal models (base ten blocks or coins) to compare, order, and represent numerical quantities;
- money models (base ten blocks or coins) to compare, order, and represent numerical quantities;
- function tables (input/output machines, T-tables to model numerical and algebraic relationships;
- two-dimensional geometric models (geoboards, dot paper, pattern blocks, or tangrams) to model perimeter, area, and properties of geometric shapes and three-dimensional geometric models (solids) and real-world objects to compare size and to model properties of geometric shapes;
- two-dimensional geometric models (spinners), three-dimensional models (number cubes), and process models (concrete objects) to model probability;
- graphs using concrete objects, pictographs, frequency tables, horizontal and vertical bar graphs, line graphs, circle graphs, Venn diagrams, line plots, charts, and tables to organize and display data;
- Venn diagrams to sort data and show relationships.
- The student creates a mathematical model to show the relationship between two or more things.
Application Indicators
- The student recognizes that various mathematical models can be used to represent the same problem situation.
Mathematical models include:
- process models (concrete objects, pictures, diagrams, number lines, coordinate planes/grids, hundred charts, measurement tools, multiplication arrays, or division sets) to model computational procedures, mathematical relationships, and problem situations;
- place value models (place value mats, hundred charts, base ten blocks, or unfix cubes) to model problem situations;
- fraction and mixed number models (fraction strips or pattern blocks) and decimal models (base ten blocks or coins) to compare, order, and represent numerical quantities;
- money models (base ten blocks or coins) to compare, order and represent numerical quantities;
- function tables (input/output machines, T-tables) to model numerical and algebraic relationships;
- two-dimensional geometric models (geoboards, dot paper, pattern blocks, or tangrams) to model perimeter, area, and properties of geometric shapes and three-dimensional geometric models (solids) and real-world objects to compare size and to model properties of geometric shapes;
- two-dimensional geometric models (spinners), three-dimensional geometric models (number cubes), and process models (concrete objects) to model probability;
- graphs using concrete objects, pictographs, frequency tables, horizontal and vertical bar graphs, line graphs, Venn diagrams, line plots, charts, and tables to organize, display, explain, and interpret data;
- Venn diagrams to sort data and show relationships.
- The student selects a mathematical model and explains why some mathematical models are more useful than other mathematical models in certain situations.
Standard 3: Geometry
The student uses geometric concepts and procedures in a variety of situations.
Fourth Grade
Benchmark 1
The student recognizes geometric shapes and investigates their properties including the use of concrete objects in a variety of situations.
Knowledge Base Indicators
- The student recognizes and investigates properties of plane figures (circles, squares, rectangles, triangles, ellipses, rhombi, octagons, hexagons, pentagons) using concrete objects, drawings, and appropriate technology.
- The student recognizes, draws, and describes plane figures (circles, squares, rectangles, triangles, ellipses, rhombi, octagons, hexagons, pentagons).
- The student describes the solids (cubes, rectangular prisms, cylinders, cones, spheres, triangular prisms) using the terms faces, edges, and vertices (corners).
- The student recognizes and describes the square, triangle, rhombus, hexagon, parallelogram, and trapezoid from a pattern block set.
- The student recognizes:
- squares, rectangles, rhombi, parallelograms, trapezoids as special quadrilaterals;
- similar and congruent figures;
- points, lines (intersecting, parallel, perpendicular), line segments, and rays.
- The student determines if geometric shapes and real-world objects contain line(s) of symmetry and draws the line(s) of symmetry if the line(s) exist(s).
Application Indicators
- The student solves real-world problems by applying the properties of:
- plane figures (circles, squares, rectangles, triangles, ellipses, rhombi, parallelograms, hexagons) and lines of symmetry,
- solids (cubes, rectangular prisms, cylinders, cones, spheres),
- The student identifies the plane figures (circles, squares, rectangles, triangles, ellipses, rhombi, octagons, hexagons, pentagons, trapezoids) used to form a composite figure.
Benchmark 2
The student estimates and measures using standard and nonstandard units of measure including the use of concrete objects in a variety of situations.
Knowledge Base Indicators
- The student uses whole number approximations (estimations) for length, width, weight, volume, temperature, time, perimeter, and area using standard and nonstandard units of measure.
- The student selects, explains the selection of, and uses measurement tools, units of measure, and degree of accuracy appropriate for a given situation to measure:
- length, width, and height to the nearest fourth of an inch or to the nearest centimeter;
- volume to the nearest cup, pint, quart, or gallon; to the nearest liter; or to the nearest whole unit of a nonstandard unit;
- weight to the nearest ounce or pound or to the nearest whole unit of a nonstandard unit of measure;
- temperature to the nearest degree;
- time including elapsed time.
- The student states:
- the number of weeks in a year;
- the number of ounces in a pound;
- the number of milliliters in a liter, grams in a kilogram, and meters in a kilometer;
- the number of items in a dozen.
- The student converts:
- within the customary system; inches and feet, feet and yards, inches and yards, cups and pints, pints and quarts, quarts and gallons;
- within the metric system: centimeters and meters.
- The student finds:
- the perimeter of two-dimensional figures given the measures of all the sides.
- the area of squares and rectangles using concrete objects.
Application Indicators
- The student solves real-world problems by applying appropriate measurements:
- length to the nearest fourth of an inch,
- length to the nearest centimeter,
- temperature to the nearest degree,
- weight to the nearest whole unit (pounds, grams, nonstandard unit),
- time including elapsed time,
- months in a year,
- minutes in an hour,
- perimeter of squares, rectangles, and triangles,
- The student estimates to check whether or not measurements and calculations for length, width, weight, volume, temperature, time, and perimeter in real-world problems are reasonable.
- The student adjusts original measurement or estimation for length, width, weight, volume, temperature, time, and perimeter in real-world problems based on additional information (a frame of reference).
Benchmark 3
The student recognizes and performs one transformation on simple shapes or concrete objects in a variety of situations.
Knowledge Base Indicators
- The student describes a transformation using cardinal points or positional directions.
- The student recognizes, performs, and describes one transformation (reflection/flip, rotation/turn, translation/slide) on a two-dimensional figure or concrete object.
- the student recognizes three-dimensional figures (rectangular prisms, cylinders) and concrete objects from various perspectives (top, bottom, sides, corners).
Application Indicators
- The student recognizes real-world transformations (reflection/flip, rotation/turn, translation/slide).
- The student gives and uses cardinal points or positional directions to move from one location to another on a map or grid.
- The student describes the properties of geometric shapes or concrete objects that stay the same and the properties that change when a transformation is performed.
Benchmark 4
The student relates geometric concepts to a number line and the first quadrant of a coordinate plane in a variety of situations.
Knowledge Base Indicators
- The student uses a number line (horizontal/vertical) to model whole number multiplication facts from 1 x 1 through 12 x 12 and corresponding division facts.
- The student uses points in the first quadrant of a coordinate plane (coordinate grid) to identify locations.
- The student identifies and plots points as whole number ordered pairs in the first quadrant of a coordinate plane (coordinate grid).
- The student organizes whole number data using a T-table and plots the ordered pairs in the first quadrant of a coordinate plane (coordinate grid).
Application Indicators
- The student solves real-world problems that involve distance and location using coordinate planes (coordinate grids) and map grids with positive whole number and letter coordinates.
- The student solves real-world problems by plotting whole number ordered pairs in the first quadrant of a coordinate plane (coordinate grid).
Standard 4: Data
The student uses concepts and procedures of data analysis in a variety of situations.
Fourth Grade
Benchmark 1
The student applies the concepts of probability to draw conclusions and to make predictions and decisions including the use of concrete objects in a variety of situations.
Knowledge Base Indicators
- The student recognizes that the probability of an impossible event is zero and that the probability of a certain event is one.
- The student lists all possible outcomes of a simple event in an experiment or simulation including the use of concrete objects.
- The student recognizes and states the probability of a simple event in an experiment or simulation.
Application Indicators
- The student makes predictions about a simple event in an experiment or simulation; conducts an experiment or simulation including the use of concrete objects; records the results in a chart, table, or graph; and uses the results to draw conclusions about the event.
- The student uses the results from a completed experiment or simulation of a simple event to make predictions in a variety of real-world problems.
- The student compares what should happen (theoretical probability/expected results) with what did happen (empirical probability/experimental results) in an experiment or simulation with a simple event.
Benchmark 2
The student collects, organizes, displays, explains, and interprets numerical (whole numbers) and non-numerical data sets including the use of concrete objects in a variety of situations.
Knowledge Base Indicators
- The student organizes, displays, and reads numerical (quantitative) and non-numerical (qualitative) data in a clear, organized, and accurate manner including a title, labels, categories, and whole number intervals using these data displays:
- graphs using concrete objects, (for testing, does not have to use concrete objects in items);
- pictographs with a symbol or picture representing one, two, five, ten, twenty-five, or one-hundred including partial symbols when the symbol represents an even amount;
- frequency tables (tally marks);
- horizontal and vertical bar graphs:
- Venn diagrams or other pictorial displays,
- line plots;
- charts and tables;
- line graphs;
- circle graphs;
- The student collects data using different techniques (observations, polls, surveys, interviews, or random sampling) and explains the results.
- The student identifies, explains, and calculates or finds these statistical measures of a data set with less than ten whole number data points using whole numbers from 0 through 1,000;
- minimum and maximum values,
- range,
- mode,
- median when data set has an odd number of data points,
- mean when data set has a whole number mean.
Application Indicators
- The student interprets and uses data to make reasonable inferences and predictions, answer questions, and make decisions from these data displays:
- graphs using concrete objects;
- pictographs with a symbol or picture representing one, two, five, ten, twenty-five, or one-hundred including partial symbols when the symbol represents an even amount;
- frequency tables (tally marks);
- horizontal and vertical bar graphs;
- Venn diagrams or other pictorial displays;
- line plots;
- charts and tables;
- line graphs.
- The student uses these statistical measures of a data set using whole numbers from 0 through 1,000 with less than ten whole number data points to make reasonable inferences and predictions, answer questions, and make decisions:
- minimum and maximum values,
- range,
- mode,
- median when the data set has an odd number of data points,
- mean when the data set has a whole number mean.
- The student recognizes that the same data set can be displayed in various formats including the use of concrete objects.
- The student recognizes and explains the effects of scale and interval changes on graphs of whole number sets.